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Post by petea on Mar 30, 2020 16:13:19 GMT
There's an interesting discussion in a thread on DACs that I wanted to follow up on, but rather than clutter that one I thought I'd raise it in a new one. The discussion was on how it sounded to the engineer when mastering the album and that we should maybe be striving to reproduce that (or maybe not!). I have been looking at audio setup software etc recently and trying to understand what I need and the principles of measurement. Not specifically for Hi-Fi though and more for some work projects (spectral analysis related to the effects of biofilm on the 'sound' of flow in a system) and to understand how to set a system up for a performance (a sideline for the village I live in when in the UK). In a video by an experienced sound engineer he made an interesting comment on how they often measure and tune the sound system for a live performance in an auditorium and then add in extra low frequency etc to compensate for the presence of the audience, and to enhance the emotional impact of certain performances. In other words, not a straight and faithful output of the input as it were. Now, I wonder how that is reflected in studio engineering?
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Post by Slinger on Mar 30, 2020 17:08:28 GMT
I'd like to add a small caveat: Even if the sound on a CD precisely mimics the sound that was in the producer's head that doesn't necessarily mean that the producer has good taste. Usually though, he will have a pretty firm grasp of what sells to a particular market, and if that happens to be highly compressed crap in mp3 format, that's what you'll get.
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Post by petea on Mar 30, 2020 17:35:54 GMT
I agree, and that was kind of what I was alluding to, but I guess there must be some tailoring of the mix beyond what the engineer hears beyond that.
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Post by MartinT on Mar 30, 2020 19:56:47 GMT
There's always an exception, though. Whoever mastered Coldplay's recordings, apart from needing a public flogging, created a sound you do NOT want to mimic. Quite what you could do to improve it is moot, though. Try X&Y for total aural punishment.
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